This page has been set up to accomodate for a series of C tutorials which are to be published in Archive and the associated source code files.
However, I have some stuff already on the CBSA website, so I'll transplant it here.
WimpPoll - Step one in a GCC tutorial, 27K, Laurent Bouvot
Loader - Step two in a GCC tutorial, 32.9K, Laurent Bouvot
Iconbar - Step three in a GCC tutorial, 32.9K,Laurent Bouvot
Saver - Step four in a GCC tutorial, 35K, Laurent Bouvot
Menu - Step five in a GCC tutorial, 29K, Laurent Bouvot
Window - Step six in a GCC tutorial, 67.6K, Laurent Bouvot
Wimp Class - This is a wimp class set for GCC to perform what Laurent has taught above, 164.1K, Laurent Bouvot
Tape file - A small program which when a text file is dragged to the icon on the iconbar, transfers the contents of the file into the keyboard buffer, 8.8K, Laurent Bouvot
As part of a major new series with Archive Magazine, I have produced an entire series of C tutorials which go through from the very basics, right up to WIMP programming in C.
With the permission of Paul Beverley, I am placing both a HTML and the original Impression version of each tutorial shortly after they are published. I shall also include the tutorial files as downloads.
I should thank Matthew Phillips here for helping me proof check all the tutorials, for making suggestions and pointing out when the code I've put up here has been wrong
For those who are reading the tutorials and not using RISC OS machines, please remember one thing. This set of tutorials are designed for those who have never dabbled in C and have been designed in such as way as to introduce the concepts without being frightening. Some of the code I have used would not be used by those programming for work (especially the use of gets) but it has been used here for demonstration purposes.
Also, in the downloads, the software in the compiled directory inside the archives will only run on RISC OS based machines (such as the Acorn range and RiscStation machines) - they will 100% not run under DOS/Windows/MacOS/Linux or BSD.
To access these, please click here
Loosely based on the Lee Calcraft book WIMP programming for all, this current series in Archive covers from the very basics how to program the WIMP from the ground up.
As the series is still being written, the contents are not complete... However, you can view them from here
Anyhoo, here's the first part......
Part 1 - The basics
In this part, the printf and scanf functions are covered along with a few definitions. Rather than doing a very dull Hello World program, we play around a bit. Click here for the HTML version or here for the download
Part 2 - Variable types
Here we deal with the different variable types and compare them with how BBC BASIC uses the same variables. It covers also the re-assigning of a variable type (e.g. from int to float) as well as giving a few practical examples. See it here or alternatively, download it first
Part 3 - Getting the flow
In the third installment, we are introduced to flow - the likes of then..else switch and case, ? and any other flow directives within C. The full piece is here for your delight or here for the Impression version
Part 4 - Strings 'n' Stuff
In which we get around to some simple string handling and start to create a real application. It's here for the html version or here for the download
Part 5 - Pointing and functions
This section covers pointers and the different types of functions, function protocols and prototypes. Visit here for the web-based version or here for the Impression version
Part 6 - Arrays and more printing
Here, the idea of how an array works, accessing array elements and a few other bits are introduced as well as more advanced bits using printf(). View it here on the web or for those with Impression, download it
Part 7 - Functions and recursion
What makes up a function? In the seventh of the fifteen tutorials, we explore the makeup of a function and how function recursion works. Fancy a look-see, well clicking here will let you, while those wanting to read off line click here and you can have the Impression version.
Part 8 - Saving and Loading
This is the first of two parts looking at how the filer works under C. The first part explains how the filer works and which functions are needed for opening and closing as well as reading and writing. Here is the html version while the Impression version is here
Part 9 - The filer II
More advanced functions this time such as fprintf,fscanf as well as random access. If you were to click here you could read it online. Offline though, you should click here
Part 10 - Structures n Unions
You can normally associate hot water, ground beans, milk and sugar as coffee and calcium, chromium, zinc and uranium as elements - but how would you do that in C. It's all explained here or in Impression format, here
Part 11 - What's in a name?
I cover typedef,enum and bitwise operations in this installment. For a better look, try here or for Impression folks, click here
Part 12 - Preprocessor-terous
In which the wonderful world of the compiler's preprocessor is examined....HTML here, Impression here
Part 13 - Function pointers
void* functions as well as pointers to functions are looked at here and in particular what advantages they may have over switch...case structures. Click here for the web version, and here for the Impression download
Part 14 - Remember you're a ........
Memory. Forgetting things.... can't remember what day it is..... can't remember where you left your false teef? Well, in C we have a way of avoiding these. Now if you clicked here the secrets shall be revealed online, off line though, here is a good place to click for the Impression version
Part 15 - The left overs
In the final tutorial, we cover variable modifiers, storage class specifiers and sprintf(). For this, click here while Impression users, can click here